Little Athletics Australia

Coaching Corner

Practical, beginner-friendly coaching tips for every Little Athletics event. Pick a category and event below to get advice you can use at your next training session.

Select a category and event above to see coaching tips.

70 Metres

Sprints · Ages U6 to U8

What to Focus On

At this age, the 70m is about fun and building basic running form. Don't overcomplicate it. Children should feel confident sprinting in a straight line and responding to a starting command.

  • Run tall with eyes looking ahead, not down at the ground
  • Pump arms forward and back (not across the body)
  • Stay in their lane the whole way
  • React to "On your marks... Set... Go!" or the starter's clap

Warm-Up Drills

Traffic Lights

Children jog around a marked area. Call out "Green" (run), "Orange" (jog slowly), "Red" (stop and freeze). This teaches speed changes and listening to commands.

High Knees on the Spot

Stand on the spot and march, lifting knees up to hip height. Keep it fun by counting together or doing it to a rhythm. Builds the habit of lifting knees while running.

Arm Swing Practice

Sitting down with legs out straight, practise pumping arms forward and back like a train. This isolates arm action so they can feel the right movement without worrying about legs.

Coach's Tip

At U6-U8 level, the most important thing is that kids enjoy sprinting. Praise effort over results. Use relay games and races against themselves (beating their own time) rather than always racing each other.

Common Mistakes to Watch For

  • Looking sideways at other runners instead of straight ahead
  • Arms swinging across the body (wastes energy and causes wobble)
  • Starting before the command (teach patience at the start line)
  • Slowing down before the finish line (encourage running through it)

100 Metres

Sprints · Ages U8+

What to Focus On

The 100m has three phases: the start and drive, acceleration to top speed, and maintaining that speed through the finish. For younger athletes, keep it simple and focus on one phase at a time across your training sessions.

  • Start: A strong push off the front foot with a slight forward lean
  • Drive phase: Gradually rise from the lean over the first 20-30m
  • Top speed: Run tall, fast arms, relaxed face and shoulders
  • Finish: Lean through the line, never slow down early

Drills

Standing Start Practice

One foot forward, opposite arm forward. On "Go!", drive out with a low body angle for 10-15m then pull up. Repeat 4-6 times. Focus on a powerful first few steps.

A-Skips

Skip forward lifting the knee high on each skip. Keep the supporting leg straight and land on the ball of the foot. Do 2-3 runs over 30m. Builds knee lift and rhythm.

Flying 30s

Jog for 20m to build speed, then sprint at full effort for 30m, then gradually slow down. This practises hitting top speed without the stress of a full 100m effort.

Coach's Tip

A relaxed sprinter is a fast sprinter. If you see clenched fists, scrunched faces, or raised shoulders, remind them to "run relaxed." A good cue is to imagine holding a crisp in each hand without breaking it.

Common Mistakes to Watch For

  • Popping upright immediately from the start (should gradually rise)
  • Over-striding, reaching out with the front foot instead of driving underneath
  • Tension in the upper body, especially shoulders and hands
  • Easing off in the last 10-15m (coach them to "run past the line")

200 Metres

Sprints · Ages U8+

What to Focus On

The 200m adds a bend to the sprint. The biggest skill for young athletes is learning to run the bend smoothly and then accelerating off it into the straight. Teach them it's not just a "long 100m" -- they need to manage their effort slightly differently.

  • Bend running: Lean gently into the curve, left arm drives slightly across the body
  • Stay in lane: Focus eyes on where the lane curves ahead, not across the track
  • Transition: As you hit the straight, open up your stride and push
  • Finish strong: The last 50m is where races are won -- maintain form

Drills

Bend Running Practice

Set up cones in a gentle curve. Have athletes run the bend at 80% effort, focusing on leaning in and staying smooth. Do 4-6 reps. Progress to full-effort bend runs.

In-and-Out 200s

Run the bend at 80% effort, then "switch on" to 100% as they enter the straight. This teaches them to conserve on the bend and accelerate on the straight.

Coach's Tip

Young athletes often go out too hard on the bend and then tie up badly in the last 50m. Teach them that the bend is for "setting up" and the straight is for "letting go." A controlled bend leads to a faster finish.

Common Mistakes to Watch For

  • Running wide on the bend (wasting distance)
  • Going out at 100% effort and fading badly
  • Stiff upper body on the bend -- they need to stay loose
  • Stepping on the inside line of the lane

400 Metres

Sprints · Ages U9+

What to Focus On

The 400m is the toughest sprint -- it requires speed and the ability to maintain it when fatigue sets in. For young athletes, the most important lesson is pacing. Going out too fast is the number one mistake at every level.

  • First 100m: Fast but controlled start -- about 90% effort
  • 100-200m: Settle into a strong, rhythmic stride on the back straight
  • 200-300m: This is where races are lost -- maintain form and effort
  • Last 100m: Drive the arms, stay tall, fight through the fatigue

Drills

Split 200s

Run 2 x 200m with 2 minutes rest. Aim for both to be within 1-2 seconds of each other. Teaches even pacing rather than going out too hard.

300m Time Trial

Run a 300m at 400m race pace. This builds the specific endurance needed for the last 100m of a 400m without the full race stress.

Coach's Tip

Use the "conversation test" in training: if an athlete can't say a short sentence after a 400m training rep, they've gone too hard for a training run. Save the all-out efforts for race day.

Common Mistakes to Watch For

  • Going out at 100% and dying in the last 150m
  • Form breaking down when tired -- hunched shoulders, short choppy steps
  • Not running the bends properly (running wide wastes precious energy)
  • Giving up mentally when it gets tough on the back straight

800 Metres

Middle Distance · Ages U9+

What to Focus On

The 800m is two laps of the track and sits right on the border between sprinting and distance running. The key for young athletes is learning that the first lap should feel almost easy so they have enough left for the second lap.

  • First 200m: Get into a good position but don't sprint -- controlled effort
  • 200-400m: Settle into rhythm, relax the shoulders, breathe steadily
  • 400-600m: Maintain the same effort -- this is the hardest part mentally
  • Last 200m: Time to kick -- increase the arm drive and push for the finish

Drills

Even Pace 400s

Run 3 x 400m with 2-3 minutes rest. Each 400m should be within 2 seconds of the others. Use a stopwatch to help athletes learn what their target pace feels like.

Kick Practice

Jog 600m at easy pace, then sprint the last 200m. This teaches the "kick" finish that's so important in 800m racing. Repeat 2-3 times with full recovery.

Coach's Tip

A good rule of thumb for young runners: the second lap should be no more than 5 seconds slower than the first. If it's 10+ seconds slower, they went out too hard. Help them learn pacing with regular timed runs.

Common Mistakes to Watch For

  • Sprinting the first 200m with the pack and paying for it later
  • Not settling into a rhythm after the first bend
  • Short, shallow breathing -- encourage deep belly breaths
  • Dropping the head and hunching when tired (cue: "eyes up, chest up")

1500 Metres

Middle Distance · Ages U11+

What to Focus On

The 1500m (roughly a mile) rewards patience and consistent pacing more than any other event. Young athletes need to resist the urge to go with every surge in the pack and instead run their own race at an even pace.

  • First lap: Find a comfortable position, settle into target pace
  • Middle laps: Relax, run efficiently, stay tucked in behind other runners to save energy
  • Bell lap (last 400m): Move to the outside if boxed in, prepare to push
  • Last 200m: Use everything left -- lift the knees, drive the arms, sprint home

Drills

Tempo Runs

Run 800m-1000m at a pace that feels "comfortably hard." Not all-out, but not easy. This builds the aerobic engine that powers a good 1500m. Do 2-3 reps with 3 minutes rest.

Fartlek (Speed Play)

During an easy 10-15 minute jog, alternate between 30 seconds fast and 60 seconds easy. This builds the ability to change pace mid-race, which is essential in the 1500m.

Coach's Tip

For younger athletes (U11-U13), focus on building enjoyment of running rather than hammering pace work. Easy runs, games, and cross country over varied terrain will build a far better base than doing laps of the track.

Common Mistakes to Watch For

  • Going out too fast in the first 400m and paying for it over the last two laps
  • Running wide around every bend (wasting metres that add up over nearly four laps)
  • Not practising the kick -- many young runners don't know how to change gears
  • Forgetting to breathe rhythmically (try linking breathing to foot strikes: in for 3 steps, out for 2)

Hurdles

60m to 300m · All ages (heights vary by age group)

What to Focus On

Hurdling is sprinting with obstacles in the way -- not jumping over barriers. The goal is to lose as little speed as possible. For beginners, start with very low hurdles (or even flat markers on the ground) and build confidence before adding height.

  • Lead leg: Drive the knee up and forward, then snap the foot down quickly
  • Trail leg: Pull it through sideways (knee out to the side, not behind)
  • Arms: Opposite arm to lead leg reaches forward for balance
  • Rhythm: Aim for the same number of steps between each hurdle (typically 3 strides for older, 5 for younger)

Drills

Walk-Over Drill

Set hurdles at the lowest height. Walk over them slowly, practising the lead leg action (knee up, foot down) and trail leg (knee out to the side). This removes the fear factor and builds correct technique.

One-Step Hurdling

Set hurdles very close together (about 2m apart) at low height. Athletes take one step between each hurdle, focusing on quick lead leg and trail leg action. Builds rhythm and speed over the hurdle.

Trail Leg Wall Drill

Stand side-on to a wall or fence. Practise pulling the trail leg through with the knee high and out to the side. Do 10 reps each leg. This isolates the most difficult part of hurdling technique.

Coach's Tip

Never force a child over a hurdle they're scared of. Start with a line on the ground, then a flat cone, then a low hurdle. Build confidence gradually. Fear of the hurdle causes more technique problems than anything else.

Common Mistakes to Watch For

  • Jumping up instead of driving forward over the hurdle
  • Trail leg dragging behind instead of pulling through sideways
  • Stuttering or chopping steps before the hurdle (usually means the spacing needs adjusting)
  • Landing heavily on the heel instead of the ball of the foot
  • Looking down at the hurdle instead of ahead to the next one

Jumping Events

Long Jump, Triple Jump & High Jump

Long Jump

All ages · Take-off zone for U7-U10, board for U11+

What to Focus On

Long jump has four phases: the run-up, the take-off, the flight, and the landing. For younger athletes (U7-U10), they use a take-off zone (1m area) rather than a board, so accuracy isn't as critical. Focus on speed and a strong take-off.

  • Run-up: Build speed gradually -- the last few strides should be the fastest
  • Take-off: Plant the take-off foot flat and drive the opposite knee up hard
  • Flight: Keep the chest up and reach forward with both arms
  • Landing: Reach feet forward, swing arms back, and sit into the sand

Drills

Standing Long Jumps

From a standing position, swing arms back then forward and jump as far as possible into the pit. Focus on driving both feet forward for the landing. Great for building explosive power and correct landing technique.

3-Step Approach

Take just 3 running steps before jumping. This lets athletes focus on the take-off and landing without worrying about a long run-up. Gradually increase to 5, 7, then full run-up.

Bounding

Run and exaggerate each stride into a long, leaping bound. Do 6-8 bounds over 30m. Builds the power and coordination needed for the take-off.

Coach's Tip

Speed is the biggest factor in long jump distance. A faster, confident run-up will almost always produce a longer jump. Don't sacrifice run-up speed by making athletes worry too much about hitting the board perfectly -- especially at younger ages where they use a take-off zone.

Common Mistakes

  • Slowing down on approach -- the run-up should accelerate, not decelerate
  • Taking off from the wrong foot (help each child find their natural take-off foot)
  • Jumping "up" instead of "out" -- they should drive forward, not skyward
  • Landing with feet underneath or behind them instead of reaching forward
  • Falling backwards in the pit after landing (coach them to push hips forward on landing)

Triple Jump

Ages U11+ · Hop, Step, Jump pattern

What to Focus On

Triple jump follows a "hop, step, jump" pattern. The athlete takes off on one foot (hop), lands on the same foot, steps onto the other foot, then jumps into the pit. The rhythm is everything -- teach the pattern before worrying about distance.

  • Hop: Take off from one foot and land on the SAME foot. Keep it flat and active.
  • Step: From that landing, drive forward onto the OTHER foot. This is the longest phase.
  • Jump: From the step landing, jump into the pit with both feet reaching forward.
  • Rhythm: "Same, other, both" -- say it aloud to help athletes remember the pattern.

Drills

Standing Hop-Step-Jump

From standing, do the full triple jump pattern at low intensity. Mark where each phase lands with a cone. This teaches the rhythm without the complexity of a run-up.

Hoop Drill

Place hoops on the ground in the hop-step-jump pattern. Athletes step through them, landing in each hoop in sequence. Gradually increase the spacing as they improve.

Coach's Tip

The most common problem in triple jump is a massive first hop that leaves nothing for the step and jump. Aim for roughly equal distances across all three phases. A good ratio to target is around 35% hop, 30% step, 35% jump.

Common Mistakes

  • Landing on the wrong foot during the hop (should land on the same foot they took off from)
  • Putting too much into the hop and having nothing left for step and jump
  • Stopping or stuttering between phases instead of flowing continuously
  • Jumping too high instead of driving forward in each phase

High Jump

All ages · Scissors for U6-U10, Fosbury Flop for U11+

What to Focus On

Younger athletes (U6-U10) use the scissors technique, where they kick the lead leg over the bar and follow with the trail leg. From U11 onwards, athletes progress to the Fosbury Flop (going over backwards). Both techniques start with a curved approach run.

Scissors technique (U6-U10):

  • Approach from about 30-45 degrees to the bar
  • Take off from the foot furthest from the bar
  • Kick the inside leg up and over the bar
  • Follow with the trail leg and land on feet on the other side

Fosbury Flop (U11+):

  • Curved approach run of 5-8 strides, running in a "J" shape
  • Take off from the foot furthest from the bar (outside foot)
  • Drive the inside knee up, turn the back to the bar
  • Arch over the bar, then tuck chin and lift hips
  • Land on upper back/shoulders on the mat

Drills

Curved Run Practice

Set out 5 cones in a "J" curve. Have athletes run the curve at increasing speed, focusing on leaning into the curve and keeping their head up. The curve creates the rotation needed for the flop.

Back Landing Drill

Standing with back to the mat, jump backwards and land on upper back/shoulders. This builds confidence in going backwards onto the mat. Progress to a one-step approach, then two steps.

Scissors Over Elastic

Use a stretchy elastic band instead of a rigid bar for beginners. Set it low. This removes the fear of hitting a hard bar and lets athletes practise freely.

Coach's Tip

The approach run is 80% of a good high jump. If the approach is rushed, too straight, or inconsistent, the jump will suffer every time. Spend most of your coaching time on the run-up, not the bar clearance.

Common Mistakes

  • Running straight at the bar instead of on a curve
  • Taking off from the wrong foot (should be the outside foot, furthest from the bar)
  • Diving head-first over the bar instead of driving the knee up
  • Not lifting the hips at the peak -- the hips are usually what knocks the bar off
  • Inconsistent run-up -- starting from a different spot each time

Throwing Events

Shot Put, Discus & Javelin
Safety First

All throwing events require strict safety rules. Nobody enters the landing area until the coach says so. Nobody picks up an implement that isn't theirs. All athletes put down (never throw down) implements when they're done. Establish these habits from the very first session.

Shot Put

All ages · Weights vary: 1kg (U6) to 4kg+ (U15+)

What to Focus On

Shot put is a pushing event, not a throwing event. The shot is pushed from the neck/chin area using the legs and body rotation. Children must understand they can never throw the shot like a ball.

  • Grip: Rest the shot on the base of the fingers (not the palm), tucked under the chin against the neck
  • Stance: Stand sideways to the throwing direction, feet shoulder-width apart
  • Push: Drive from the back leg, rotate the hips and shoulders, then extend the arm to push the shot away
  • Release: The shot leaves from beside the chin at about 40-45 degrees
  • Follow through: Reverse feet to stay in the circle after release

Drills

Two-Handed Chest Pass

Using a light medicine ball, face the throwing direction and push from the chest as far as possible. This teaches the pushing action and the use of legs without worrying about the grip or rotation.

Standing Put

Stand sideways, shot under chin. Without any stepping or sliding, push the shot using only hip rotation and arm extension. Repeat 6-8 times. Builds the core movement pattern.

Hip Rotation Drill

Stand sideways with hands on hips. Practise rotating the hips to face the throwing direction while keeping the shoulders back. Then let the shoulders follow. This sequence (hips then shoulders) is the engine of shot put.

Coach's Tip

The most common beginner mistake is throwing the shot like a ball from away from the body. Keep reminding athletes: "chin, clean, push." The shot starts at the chin, the push is clean (straight out), and the action is a push, not a throw.

Common Mistakes

  • Throwing the shot like a ball (it must be pushed from the neck)
  • Holding the shot in the palm instead of on the fingers
  • Shot starting away from the neck (it should be tucked right in under the chin)
  • Using only the arm with no leg drive or hip rotation
  • Releasing too low -- the shot should leave at about 40-45 degrees upward

Discus

All ages · Rubber disc U6-U12, steel rim U13+

What to Focus On

Discus is about generating rotational speed and releasing the disc at the right angle. For beginners, start with the standing throw before progressing to a turn. Younger athletes use a soft rubber discus which is safer and easier to grip.

  • Grip: Fingers spread over the rim, curled over the edge. The discus rests on the finger pads, not in the palm.
  • Standing throw: Stand sideways, arm extended behind. Rotate hips, then shoulders, and release the discus off the index finger.
  • Release: The discus should roll off the index finger with a clockwise spin (for right-handers) at about shoulder height.
  • Angle: Release at about 35 degrees for best distance.

Drills

Bowling the Discus

Hold the discus at your side and roll it along the ground like a bowling ball. The discus should roll in a straight line. This teaches the correct release off the index finger with spin.

Standing Throw into a Net

Stand sideways, extend the throwing arm back, and practise the hip-then-shoulder rotation, releasing into a net or fence. Removes distance pressure so athletes focus purely on technique.

Paper Plate Throws

Use paper plates as pretend discuses. They're light and safe, so athletes can practise indoors or in close quarters. Focus on the spinning release off the index finger.

Coach's Tip

The discus should spin off the index finger like spinning a top. If it wobbles or flutters, the release isn't right. Have athletes practise spinning the discus into the air straight up above them -- it should spin flat and come straight back down.

Common Mistakes

  • Gripping the discus in the palm instead of on the finger pads
  • Using only the arm -- the power should come from the hips and core
  • Releasing the discus with no spin (it should roll cleanly off the index finger)
  • Releasing too early (goes right for a right-hander) or too late (goes left)
  • Stepping out of the circle before the throw has landed

Javelin

Turbo Jav (foam) for U8-U10 · Standard javelin U11+

What to Focus On

Younger athletes start with a foam "Turbo Jav" before progressing to a standard javelin from U11. The javelin is thrown overarm (like a cricket ball or football pass) -- never round-arm or underarm. The key is throwing "through the point."

  • Grip: Hold at the cord grip with thumb and finger behind the binding. The "V" grip (between index and middle finger) is good for beginners.
  • Carry: Hold the javelin at head height, tip pointing forward and slightly up. Keep the elbow high.
  • Throw: Draw the javelin back with a straight arm, plant the front foot, and throw "over the top" with the elbow leading.
  • Follow through: The throwing hand finishes by the opposite hip.

Drills

Ball Throwing

Use a tennis ball or cricket ball. Practise the overarm throwing action -- step forward with the opposite foot and throw "over the top" with a high elbow. Do 10-15 throws focusing on throwing straight.

Standing Javelin Throw

Stand side-on with the javelin drawn back. Without any run-up steps, throw the javelin using hip rotation and the overarm action. Repeat 6-8 times. Focus on the point landing first.

3-Step Approach

Walk through 3 approach steps: left-right-left (for right-handers), planting the left foot firmly on the last step and throwing. This builds the basic approach rhythm before adding speed.

Coach's Tip

The javelin must land point-first to count. If the javelin is landing flat or tail-first, the release angle is too low or the athlete is "pushing" it rather than throwing through the point. Cue them to "throw through the tip" with a high elbow.

Common Mistakes

  • Throwing round-arm (like a frisbee) instead of overarm -- this is dangerous and illegal
  • Dropping the elbow below shoulder height during the throw
  • Carrying the javelin too low during the approach
  • Running past the foul line -- teach them to stop well behind it
  • Javelin landing flat or tail-first (release angle and technique need work)